A lot of the henchmen might be immature creeps, but at least the Claw’s got standards.
Pull My Funding
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By Tigershark Mon Jun 15th 2015 at 5:01 am
He surprises me with his integrity at times.
By Tre Thu Jun 18th 2015 at 12:17 am
There is a certain tragedy to Claw. He actually does have a good few hero worthy traits. He is a leader, he takes care of those close to him, he has a defined sense of right and wrong. The thing that makes him a villain is he believes the world is not only out to screw him over but not worth the effort to make better. He is so deeply jaded it has alienated him from society. Makes you wonder what will come from this alliance between heroes and villains to save Earth, doesn’t it?
By Xylas Incarnum Thu Jun 18th 2015 at 8:08 am
Technically, All Lawful Evil characters have hero traits, since that just means that they abide by their own rules instead of, in the case of Lawful Good(/stupid), the rules of society.
OR that’s my take on that bit. You don’t have to be good to be professional, just have some measure of standards.
By Greenknightfury Tue Dec 29th 2015 at 5:32 pm
He reminds me of a villian I used in a superhero Pen &Paper RPG I ran. He had morals tighter than many heroes, but would be ruthless for what he saw as a “greater good”; he never tried to kill any heroes (even the two he had vendettas against, he did try to banish them to other dimensions a few times) and had a rule: “If it comes down to the life of an innocent or yours, protect the innocent.” Henchmen (and even villians working with him/that he caught) became fair game for dangerous experiments, assasination, or a string of public defeats as humiliating as possible (a string of defeats by what seem to be perfectly normal toddlers or housepets will kill a villian career quickly).
By darius404 Mon Jun 15th 2015 at 5:04 am
That henchman’s lucky the boss only put him on latrine duty. That was a pretty evenhanded treatment, he could very well have ordered the guy killed. He’s a successful supervillain after all, they don’t mess around.
By Yalashan Mon Jun 15th 2015 at 2:55 pm
Killing your support network does not inspire loyalty.
By Xylas Incarnum Thu Jun 18th 2015 at 8:11 am
Only when it’s done for no reason what so ever.
In this line of work… well let’s be honest, the comic started with minions dying by the truck load to security measures meant for heroes due to faulty installation/incompitance in the workforce.
The bar for inspiring loyalty probably is at the “good benifits and a constant paycheck” level if nothing else.
By Marscaleb Mon Jun 15th 2015 at 10:21 pm
I don’t know, I think that feature could be really useful!
By A Nonny Mouse Tue Jun 16th 2015 at 3:36 am
It was supposed to emit *DARTS*.
By Pasquirrelio Thu Jun 18th 2015 at 4:10 am
^ this comment wins the internet. *applause for A Nonny Mouse*